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The current implementation does not support external materials and textures and must be embedded inside the model file, which is supported by . If you want your model's materials and textures to be applied and visible, make sure they are embedded in the 3D model (GLB, GLTF2 and FBX). 

Other model formats are supported but textures will not be included.

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Due to the hardware limitations of untethered devices, the models should comply with the following guidelines to deliver a pleasant experience

Currently, meetings are limited to 5 10 extracted models.

Our recommendation for general-purpose meetings are 5.000 triangles and a 2048px texture for each model. If

Performance Mode is enabled, you can potentially extract a single model with up to 30.000 triangles and 4096px texture.Performance vary but depends particularly on the following room conditions:

  • How many models are extracted?

  • How many people are you?

  • What devices are you using; High-end or Low-end VR devices?Have you enabled performance mode?

How to upload:

You upload your models to the web platform in advance of your meeting and can preview them on your in-VR tablet before extracting them in a room or casting them to a screen. 

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