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The current implementation does not support external materials and textures and must be embedded inside the model file, which is supported by . If you want your model's materials and textures to be applied and visible, make sure they are embedded in the 3D model (GLB, GLTF2 and FBX).
Other model formats are supported but textures will not be included.
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Due to the hardware limitations of untethered devices, the models should comply with the following guidelines to deliver a pleasant experience
Currently, meetings are limited to 5 10 extracted models.
Our recommendation for general-purpose meetings are 5.000 triangles and a 2048px texture for each model.
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